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Float or Sink Lab

A LITTLE DISPLACEMENT GOES A LONG WAY

Heavy can float.

Try a block, reshape a steel hull, or load a tiny cargo boat. The liquid gets a vote, too.

MASS · VOLUME · DISPLACEMENTEDUCATIONAL MODEL
Scroll the graph sideways to explore the full curve ↔

The drawing shows equilibrium or the final resting position, not a falling-object simulation. Graph: submersion versus added cargo.

FOLLOW YOUR CURIOSITY

Try a little experiment.

Predict. Change. Compare.

Choose an experiment, predict the result, then explore.

THE SCIENCE BEHIND THE PLAY

Density compares mass and volume

Density = mass ÷ volume. For a sealed hull, average density includes the empty space. Changing shape helps when it changes the volume of liquid the object can displace.

Upward force is displaced liquid

Archimedes’ principle: buoyancy equals the weight of displaced liquid. A floating object settles until buoyancy balances its weight. A fully submerged object has reached its maximum available displacement.

A boat has a limit

Cargo increases weight without increasing external hull volume. This model reports a theoretical fully submerged load limit; a real boat needs freeboard, stability and reserve buoyancy.

A model, with boundaries.

Static equilibrium in a deep liquid, using a constant-section rectangular object for the drawing. Object and cargo are rigid, watertight and uniformly distributed; no flooding, tipping, waves, drag or surface tension. At exact neutral density, the object can remain submerged at any depth. Cargo limit is not a safe vessel rating.

FLOAT OR SINK LAB

Changelog

v1.1.1 · November 1, 2026

v1.1.0 · November 1, 2026

v1.0.0 · November 1, 2026

UNDER THE SURFACE

A model you can question.

Equations and technical constants below use Celsius and SI units internally, independently of the display unit. Changing units preserves the experiment and saved settings.

ρobject = (object mass + cargo mass) / external volume. Fbuoyancy = ρliquid g Vdisplaced; weight = m g, g = 9.81 m/s². Floating displaced fraction = ρobject / ρliquid. Fully submerged buoyancy is capped by the complete external volume.

Static equilibrium in a deep liquid, using a constant-section rectangular object for the drawing. Object and cargo are rigid, watertight and uniformly distributed; no flooding, tipping, waves, drag or surface tension. At exact neutral density, the object can remain submerged at any depth. Cargo limit is not a safe vessel rating.

Sources & related explorations

Original PopFun code and illustrations. Background sources support the physical principles; they do not validate the chosen teaching parameters. Playback takes about 24 seconds to traverse the displayed time span. All labs start paused. Save/load keeps settings, not playback position. CSV contains model data and the settings that produced it.